Ambient Occlusion
Ambient occlusion simulates shadows by darkening the contact points between objects and crevices.
It tends to improve the look of bases in matcap mode, but can make bases look worse when high quality lighting mode is active.
Ambient occlusion simulates shadows by darkening the contact points between objects and crevices.
It tends to improve the look of bases in matcap mode, but can make bases look worse when high quality lighting mode is active.